WORKING SESSION 01
The shape of Tengo
Two hours to draw what we know — and find what we don't.
WORKING SESSION 01
Two hours to draw what we know — and find what we don't.
A working conversation, not a presentation.
SLIDE 02 · THE MINDSET
We start from one real case. Facts first, aspirations later. The boring parts are the good parts.
Corrections are the deliverable. The map I bring will be wrong. Every place you fix it is the work working.
"We don't know" is a great answer. Unknowns go on the board too. Today they get names; later they get owners.
SLIDE 03 · THE BOARD
SLIDE 04 · THE PASSES
Walk one real case across the top.
You talk, I draw. Start at the first conversation; don't skip the boring parts.
Go deep where it hurts.
Pick the roughest stretch and fill in all three layers underneath it.
Mark what's AI-shaped vs. deterministic.
Two tests: "If it's wrong one time in twenty — annoying, or lawsuit?" and "Is this a draft, or a committed fact?"
AI proposes. Deterministic disposes. Speed at the edges, certainty at the core.
SLIDE 05 · THE TAKEAWAY
The real case, on paper. The end-to-end story of one policy, drawn for the first time.
The machine, in plain words. What Tengo actually is — and the windows into it.
Three honest lists. Build now. Find out. Park for later.
Let's open the board.